Interviewed by the British magazine Edge, the creative director in charge of Star Wars OutlawsJulian Gritti, explain something about it measuring The game scenarios and how they are designed are planned by the developers as well Compared to Assassin’s Creed Odyssey.
In issue 387 of the magazine in question, Gerighty made a kind of comparison to Assassin’s Creed Odyssey to say something about the dimensions of the new Star Wars game, arguing that every planet It’s as big as 2-3 game areas set in ancient Greece.
Basically, even crossing the surface with a craft, you’ll still have the feeling of taking a real trip, to each planet in question. Gerighty further explained that the different settings are built “by hand”with precise location of points of interest.
Despite the wideness of the settings, therefore, attention should be paid to level design, bearing in mind that the arrangement of scenario elements and interesting gameplay and history has been studied in any case by the developers.
Details about the Star Wars Outlaws story and gameplay
The gameplay depends on a A sense of freedom Complete in terms of approach to game elements, with discovery missions that make development absolutely non-linear. However, there will not be absolute freedom for exploration: for example, it will not be possible to fly over a planet at a certain level, or leave the planet at will.
Other information relates to Nix, the space companion of the protagonist Vass, who the player can direct to perform various actions during gameplay, such as Story and settingbetween The Empire Strikes Back and Return of the Jedi, as Massive attempts to recapture the original spirit of the film series.
“Incurable internet trailblazer. Troublemaker. Explorer. Professional pop culture nerd.”