According to the editorial board at Digital Foundry, PS5 Pro’s PlayStation Spectral Supersolution technology has huge potential Perhaps the most important of the “big three” that Mark Cerny talked about during the presentation of Sony’s new console.
In fact, if the PlayStation 5 Pro’s ray tracing capabilities may not have an impact compared to what we’ve seen so far with NVIDIA video cards starting with the RTX 2000 series, the proprietary upscaling technology developed by the Japanese company has what it takes to Become a real game changer.
You know, we’re actually talking about a system that allows you to do that. Running games at a much lower resolution is much more effective. Compared to the output, then downscale it to 4K with a loss of quality that is really hard to perceive and frees up significant resources to allocate to other processes.
A job that is still shrouded in mystery
The problem with the PlayStation Spectral Supersolution is that We haven’t seen that in action yet.Since during the PS5 Pro presentation, Sony’s first-party games were mainly shown that already have excellent image quality and therefore do not require upscaling.
According to Digital Foundry, to truly understand the potential of PSSR, we’ll need to look at the use that third-party titles will have, particularly those driven by Unreal Engine 5 is powerful but expensive.such as the recent Black Myth: Wukong, which as we know doesn’t run great on the PS5 base.
However, the circumstances are indeed very interesting if we consider that PlayStation Spectral Supersolution will not require a developer kit update Indeed, it will likely work with inputs similar to those used in AMD’s FSR 2 implementation.
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